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GAMBLING TIPS
Call them punter tips, gambling tips or golden rules. Stick to them and you will probably be a winner, stay a winner and enjoy gambling for a long time to come with no pain and no regrets.

1st tip: Gamble money you can afford to lose. If you need the money, don't gamble.

2nd tip: Gamble half of what you are willing to risk. This way, if you don't win, you will give yourself a second chance, another day.

3rd tip: Don't be greedy; if you lose what you have just won, you are.

Tips for the methodical gambler If you bet methodically or want to devise your own betting system, then these are my three best gambling tips:

1st tip: Employ this 'one-way' winning strategy: Start with minimal bets. When winning, intensify the betting progressively as you win risking only a calculated portion of your wins. Put NO limit to winnings as long as profit is progressing.

2nd tip: Set your target profit levels backwards. It is easier to fulfil a target level backwards (as profit recedes) than forward. The danger of forward profit targeting is that you can get close to it, never quite make it, and then lose the lot. Backward profit level targeting is more suitable on low risk/win ratio betting systems; that is, you risk a little to win a lot but you win fewer times. Therefore when devising your system you should aim to win more money with fewer bets and in fewer winning rounds, hands or cues. Positive progression betting is one way to achieve that. This is usually a more efficient way to bet and gives you more flexibility in managing your winnings.

3rd tip: Approach gambling realistically. You cannot force a winning outcome and don't expect to win every time. Decide on a plan that lets you play in sessions or intervals, closing each session once certain criteria are met, and don't aim to win each one of them. Remember, what matters is the overall net profit result. GO UP
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POKER RULES
The Basics
Poker originated in the saloons of the Wild West and has probably the most game variants. It is played player against players and not just against the dealer as in Blackjack, and there is a lot of psychology involved during play. Poker is played from a standard deck of 52 cards. Some variant games use multiple decks or add Jokers or Wild Cards.

The cards are ranked in descending order starting from the highest;
Ace, King, Queen, Jack, 10, 9, 8, 7, 6, 5, 4, 3, 2, Ace.
Ace can be high or low. There are four suits; spades,
hearts, diamonds and clubs, but no suit is
higher than another.

Each player is dealt five cards and is called a hand. The hand highest in ranks wins. In some games there are Wild Cards or Jokers, which can be labelled whatever suit and rank the possessor wishes to.

The Ranking of Poker Hands
The ranking of poker hands starting from the highest are as follows:

Five of a Kind (with a Wild card or Joker)
Royal Flush
Straight Flush
Four of a Kind
Full House
Flush
Straight
Three of a Kind
Two Pair
Pair
High Card
Five of a Kind is only possible when using wild cards and is the highest possible hand. If more than one hand has five-of-a-kind, the higher rank wins; e.g. five Aces beat five kings, which beat five queens, and so on.

Straight Flush is the best natural hand. A straight flush consists of five cards in sequence and of the same suit. An Ace high straight-flush is called a Royal Straight Flush or Royal Flush and is the highest natural hand.

Four of a Kind is a hand that contains of four cards of the same rank. The hand with the highest rank of four-of-a-kind beats other four-of-a-kind hands. If there are many wild cards, as used in some game variants, there could be two four-of- a-kind hands with the same rank. In this case, the hand with the higher ranking fifth card wins. This rule applies to hands that tie, such as a pair or two pairs. Dead heats split the pot.

Full House is a hand consisting of three-of-a-kind and a pair. Again, where Wild Cards are used, ties are compared first by the three-of-a-kind ranking, then the pair.

Flush is a hand consisting of cards that are all of the same suit in any order.

Straight is a hand consisting of 5 cards in sequence, such as 5-6-7-8-9.
An Ace may either be high (A-K-Q-J-10) or low (A-2-3-4-5).

Three of a Kind is a hand similar to the four-of-a-kind hand, except that if the remaining two cards are a pair, then it becomes a Full House.

Two Pair is a hand that contains two pairs only.

Pair is a hand that contains one pair only.

High Card is a hand that is none of the above and is a weak hand. If no player has a pair or better, then the hand that contains the highest ranking card wins. If multiple players tie with the highest card, then the second highest card decides, followed by the third and so on.

Note on Wild Cards
How the wild card can be used depends on the game you are playing and the rules. A wild card can be defined as a joker or standard card that, by player agreement and/or
dealer's choice, can be used to represent any card desired.

When a joker is in play, it usually can only be used as an Ace or to complete a straight or flush. It cannot be used as a true wild card, for example, as a king to make KK75X play as three kings. When playing for low, the joker becomes the lowest rank not already held, so 864AX is played as 8642A, with the joker used as a deuce.
Wild cards add an additional hand, five of a kind, which normally ranks above a straight flush. They can also cause confusion when two players hold the same hand composed of different wild card combinations. The standard rules of poker do not distinguish between such hands, but some players prefer to rank hands using fewer wild cards above less 'natural' versions of the same hand.

Playing Poker
In most games players must 'ante' a nominal amount just to have the cards dealt. Once the cards are dealt, the betting starts. Players bet into the pot in the middle of the table and it is done in turn clockwise.

The player with the highest rank showing, is the first to speak and to bet. He can either bet or check. By saying 'Check', he passes the decision to bet to the next player who can also check. If all players check, then it is the end of the round. Everyone opens his cards and the highest hand wins.

Only after one player places a bet the real betting starts. Each player in turn can either 'Call', 'Raise' or 'Fold'. To fold is to pass or drop out of the round and not play. To call
means willing to match the bet, and the same amount must be placed on the pot. To raise means to match the bet and add an extra bet.

Say you start with a $5 bet. If someone else raises $10, he puts $15 in the pot. When your turn comes again you need to add $10 difference to the pot to stay in the game, and if you want you can also raise or even say 'Pot'. Pot is a raise to the maximum, which means to bet the same amount as the total money available in the pot.

If there are no more raises and all the cards have been dealt, then it is the end of the round. Everyone opens his closed cards and the highest hand wins the pot. GO UP
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POKER TIPS
Choose seven-card-stud poker in preference to five-card poker. Five-card offer limited opportunity to use your ability as it is worth staying in only if you are dealt a strong first hand.

In seven-card-stud poker stay in after the first three cards if you have: three-of-a- kind, a high pair, a middle pair, a small pair and a high card, three to a possible straight, three to a possible flush.

In stud poker on the last two bets and in draw poker on the bet before the draw, calculate the odds against you (how likely your cards will improve), and if the return is greater than the odds (making a relatively small bet for a big pot), make the bet.

Hands that are heavily favored to win, even without improvements, are known as 'Locks'. With a lock hand keep as many players as possible in the pot for as long as possible.

In Caribbean Stud Poker, bet (raise) if:
You have a pair or better.
The dealer shows 10 or less and matches one of yours, and you have an Ace-King or better.
The dealer's card is less than your fourth highest card and you have an Ace-King or better.
The dealer's card is an Ace or King and you have a pair of six or better.
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POKER STRATEGIES
A poker player faces some tough decisions on many occasions. He usually has four choices to make: check, bet or call, raise, or fold. To make a wise decision, the player needs to establish the approximate expectation of each possible move and choose the one that has the best return, if any, or simply fold.

Calculate the odds against you, and if the return is greater than the odds, make the bet. If the odds are in your favor, bet as heavily as you can.

Because there is a lot of psychology involved during a game of poker, psychological strategy is very important.

Regularly varying your play is considered a good poker tactics. This means that sometimes you have to 'Bluff' and you should do it tactically, not just for the sake of bluffing. The aim is to make it harder for the other players to be able to 'read' your cards or guess your intentions when it matters.

Therefore, the most important thing a poker player must do is NOT to form a pattern of play.

The next important thing is body language and talk. Both of these can reveal a lot of how strong (or weak) your hand is. Over the time players can develop the ability to 'translate' your body language and what you say, into meaningful insight of what hand you might have.

Remember, poker is about being able to win big pots, not just getting the highest hand. Being able to disguise your play is probably the most valuable asset you can have as a poker player, closely followed by the ability to memorize played cards and be constantly aware which cards are 'Live' cards.
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BLACKJACK RULES

The basics
The object of the blackjack game is to accumulate cards
with point totals as close to 21 without going over 21. Face cards (Jacks, Queens and Kings) are worth 10 points.
Aces are worth 1 or 11, whichever is preferable. Other cards are represented by their number.

If player and the House tie, it is a push and no one wins. Ace and 10 (Blackjack) on the first two cards dealt is an automatic player win at 1.5 to 1, unless the house ties. A player may stand at any time.

Playing blackjack
To win you need to beat the dealer without busting. You bust when your cards total to more than 21 and you lose automatically. The winner is whoever has closest to a total of 21. You reach 21 by adding up the values of the cards.

The blackjack table seats about 6 players. Either six or eight decks of cards are used and are shuffled together by the dealer and placed in a card dispensing box called 'Shoe'.

Before receiving any cards players must place a wager. Then the players are dealt two cards face up. The dealer gets one face up, one face down. Each player in turn either stays or takes more cards to try and get closer to 21 without busting. Players who do not bust wait for the dealer's turn. When all the players are done, the dealer turns up the down card. By rule, on counts of 17 or higher the dealer must stay; on counts of 16 or lower the dealer must draw.

If you make a total of 21 with the first two cards (a 10 or a face and an Ace), you win automatically. This is called 'Blackjack'. If you have Blackjack, you will win one and one-half times your bet unless the dealer also has Blackjack, in which case it is a Push or a Tie (or a Stand-off) and you get your bet back.

The remaining players with a higher count than the dealer win an amount equal to their bet. Players with a lower count than the dealer lose their bet. If the dealer busts, all the remaining players win. There are other betting options namely Insurance, Surrender, Double Down, Even Money and Split.
Insurance: side bet up to half the initial bet against the dealer having a natural 21 - allowed only when the dealer's showing card is an Ace. If the dealer has a 10 face down and makes a blackjack, insurance pays at 2-1 odds.

Surrender: giving up your hand and lose only half the bet.

Early Surrender: surrender allowed before the dealer checks for blackjack.

Late Surrender: the dealer first checks to see if he has blackjack. If he does, surrender is not permitted.

Double Down: double your initial bet following the initial two-card deal, but you can hit one card only. A good bet if the player is in a strong situation.

Even Money: cashing in your bet immediately at a 1:1 payout ratio when you are dealt a natural blackjack and the dealer's showing card is an Ace.

Split Hand: split the initial two-card hand into two and play them separately - allowed only when the two first cards are of equal value. Use each card as the start to a separate hand and place a second bet equal to the first.
House advantage (approximate, may vary with different rules)

Without basic strategy 7% average.

With basic strategy 0.5% or less.

Card counting can reverse the advantage up to 1% to the player.

Some blackjack variations
Using different number of decks: all other conditions being the same, as a general rule the fewer the decks, the better for the player.

Allowing the dealer to hit a soft 17: a disadvantage to the player. It gives the dealer a chance to improve.

Allowing a double down after splitting pairs: can be advantageous to the player if used wisely.

Allowing re-splitting of Aces: a clear advantage to the player.

No dealer hole card: common on cruise ships, this variation is a disadvantage to the player. The dealer does not deal himself a second card until the players have played and they can lose the doubles and splits.

Las Vegas and Atlantic City variants
Las Vegas blackjack:
Las Vegas games are played with two decks and the
House must hit on hands less than soft 17 (17 involving an Ace)
and must stand on hands of 17 or greater.

Atlantic City blackjack:
Atlantic City games are played with four decks and
the House must hit on 16 and stand all 17's.
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BLACKJACK TIPS
If allowed, surrender (where a player may forfeit half his bet and decide not to play the original hand against the dealer) hard 15 against a dealer's 10, and 16 (but not 8's) against a dealer's 9, 10 or Ace.

Never take insurance unless you are counting cards.

Never split 10's.

Always split Aces and 8's, no matter what the dealer's showing card is.

Double down on two card combinations totalling:
9 if the dealer's up card is 3, 4, 5 or 6
10 if the dealer's up card is anything but a 10 or an Ace
11 if the dealer's up card is anything but an Ace.
Always stand on hard 17 or higher if the dealer's showing card is 7 or lower.

Always stand on hard 13 through 16 if the dealer's showing card is 6 or lower, but hit if the dealer's showing card is 7 through Ace.

Always stand on hard 12 or higher if the dealer is showing 4, 5 or 6.

Hit a hard 12 if the dealer's up card is 2, 3, 7 or higher.

Hit until you have at least 17 against a dealer's 10.

Hit a soft 17 against a dealer's 10.

Standing on 17 and lower relies entirely on the dealer's busting to win. Since you cannot bust a soft hand with just one hit, do the following:
Hit soft 13 through 17 against a dealer's 7 or higher
With hands of three or more cards, always hit soft 13 through 17
Double down with two-card soft 13 through 17 against a dealer's 5 or 6. (You can only double down with your first two cards)
Double down soft 17 against a dealer's 3
Double down soft 15 through 17 against a dealer's 4
Most players will stand on soft 18, but you may find that in the long run you will be better off to hit a soft 18 if the dealer's up card is 9, 10 or Ace , stand on soft 18 if the dealer's up card is 2, 7 or 8, and double down if the dealer shows a 3, 4, 5 or 6
Always stand on soft 19 or higher.
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BLACKJACK STRATEGIES
Unlike most other casino games, blackjack is a game whose outcome is greatly influenced by the player, right from the moment the player cuts the deck of cards. The dealer is practically like a robot. He follows set rules and makes no decisions of his own.

There are three different approaches to the game a player can take using three different strategies:
1. Play blackjack as a game of luck using money management only. Determine when to call a card and when to stand irrespective of what the dealer shows, apply a suitable money management system like the Paroli system and set appropriate profit and loss limits for when to quit.

2. Use basic strategy. Follow the game and take into account the dealers card to determine whether to call a card or stand. Apply a suitable money management system like the D'Alenbert system and set appropriate profit and loss limits for when to quit.

3. Card counting. This is not easy to do and some casinos don't like it. If you choose to play blackjack this way, it is best to learn from the experts. There are several books on sale that should teach you how to go about it.

A note on card counting
The principle behind card counting is that a deck of cards rich is tens and Aces is favorable to the player, a deck rich in small cards is favorable to the dealer. A deck rich in tens and Aces, is likely to bust the dealer more often. To gauge the richness of the deck in high cards or lack of them, the player needs to keep track of the cards that are already played and assign a point value to each card. The calculation is quite complex, but basically the card counter will give a plus point each time the deck of cards becomes more favorable and a minus point each time it becomes less favorable. Basically, the high cards have a -1 point and the low cards a +1 point and the in between 0 point.

The counter then counts by adding and subtracting points according to the cards played and keeps a running total of the count called 'running count'. Then he also needs to divide the running count by the proportion of the size of the deck of cards left to get the 'true count'. Now he knows the relative richness of high cards in the remaining deck.

A positive count is good and a high positive count is best and the card counter will assess his hand, the dealer's up card, weigh up his options and intensify his betting accordingly.

To be a successful card counter you need to have a powerful memory and fast reaction while amassing information as you play. And for what? If everything works out well, you will be looking at a slow and tedious 1% average profit. If you wager large sums of money to make the 1% worthwhile, you are likely to be noticed by the pit boss and prompt frequent shuffling of the cards. Card counting is hard, not liked by the casinos and is not as rewarding as it may seem.
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ROULETTE RULES
Players, usually up to eight, play against the house represented
by the croupier also called the dealer, who spins the roulette wheel and handles the wagers and payouts. The wheel has 37 slots representing 36 numbers and one zero. In the USA most wheels have two zeros and therefore 38 slots.

Each player buys-in a different colored chips so their bets don't get mixed up. At the end of play, if you won, you exchange back the colored chips with cash chips. These are special chips with the value amount imprinted on them. There are several enominations in various colors. You then take these chips to the cash desk where they will give you actual cash money in exchange.

To play, you place your bet or bets on numbers (any number including the zero) in the table layout or on the outside, and when everybody at the table had a chance to place their bets, the croupier starts the spin and launches the ball. Just a few moments before the ball is about to drop over the slots, the croupier says 'no more bets'. From that moment no one is allowed to place - or change - their bets until the ball drops on a slot.
Only after the croupier places the 'dolly' on the winning number on the table and clears all the losing bets you can then start placing your new bets while the croupier pays the winners. The winners are those bets that are on or around the number that comes up. Also the bets on the outside of the layout win if the winning number is represented.

The house advantage
On a single zero roulette table the house advantage is 2.7%. On a double zero roulette table it is 5.26% (7.9% on the five-number bet, 0-00-1-2-3). The house advantage is gained by paying the winners a chip or two (or a proportion of it) less than what it should have been if there was no advantage.

The payouts
A bet on one number only, called a straight-up bet, pays 35 to 1. (You collect 36. With no house advantage you should collect 37 (38 in the USA on double zero wheels).
A two-number bet, called split bet, pays 17 to 1.
A three-number bet, called street bet, pays 11 to 1.
A four-number bet, called corner bet, pays 8 to 1.
A six-number bet, pays 5 to 1.
A bet on the outside dozen or column, pays 2 to 1.
A bet on the outside even money bets, pays 1 to 1.

Object of the game
To win the player needs to predict where the ball will land after each spin. This is by no means easy. In fact, luck plays an important part in this game. Some players go with the winning numbers calling them 'hot' numbers and therefore likely to come up more times. Others see which numbers did not come up for some time and bet on them believing that their turn is now due. Some players bet on many numbers to increase their chances of winning at every spin, but this way the payout is considerably reduced. Other methodical players use systems or methods. GO UP
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ROULETTE TIPS
For an efficient betting strategy aim to win more money in fewer winning spins.

Take into account probability, but don't rely on it. Use it to make an approximate assessment of what you could expect on a long run.

If you are influenced by previous results, then learn to bet with the outcome and not against it. You will eventually realize that it makes no difference. If anything, the 'law of unequal distribution' will be on your side.

Remember, the two major factors that determine how much you win or lose at roulette are: 1) your luck on the day and 2) deciding when is the best time to quit.

On a very bad day, no sum of wagering money or degree of skill will make you a winner. Don't persist. Cut your losses early.

Don't challenge the mathematical advantage of the casino. You cannot eliminate or change it and you don't need to. It is not your adversary unless you choose to make it that way and you will lose - slowly but surely. It is relatively small considering the sums of money that can be won or lost in a very short space of time. Think of it as a necessary and acceptable contribution or a tax towards paying the cost of the gaming equipment and salaries of the casino personnel. Remember, you pay it if and when you win only.

If you are new to the roulette game, you are probably thinking of the possibility to come up with a mathematical roulette system that excludes luck, but before you attempt at that, consider the next two tips.

Mathematics and gambling don't mix. In mathematics you know exactly what will happen. Gambling is the exact opposite, you never know what will happen, otherwise it wouldn't be gambling. If you try to calculate the possibilities of winning mathematically, it is unlikely that you will get anywhere even if there was no casino advantage - no 0, 00.

No system tester has ever produced a conclusive positive result for a roulette system - not once. That's because the luck factor will always be missing. If you devise your own system, try it out for real in actual play and don't rely on collected lists of decisions. The free on-line and off-line casino games are useful to carry out preliminary tests. Remember, luck cannot be quantified or spread evenly and recorded lists of decisions will never reoccur again in that order. The probability of a sequence of just four numbers coming up again in the same order is 1/38 x 1/38 x 1/38 x 1/38 = 1/2,085,136. That's one in two million.

Roulette tip submitted by visitor
Tip: "The stall"
When your numbers stop hitting; i.e. when you don't hit for 3 straight rolls, on a 1 dollar minimum table, brake a 5 dollar chip into silver. Then paint the corners of a number in the middle column; i.e. place a dollar coin on each corner of black 17. Take the last coin and place it between the 0,00.
Why would you do this? you do this when your numbers go cold. You brake your bet down to the minimum. You don't ever want to just sit there without money on the playing field. You are still playing 11 numbers per roll. It keeps you working. You can play out the cold spell till your numbers come back. This works out great when you know when to stop. "The stall" should be used only 4 to 5 consecutive rolls. Then go back to playing your regular numbers. It's a $20.00 plus a 10 min breathing period. GO UP
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ROULETTE STRATEGIES
There is very little you can do to influence the outcome at roulette. Therefore, rather than try to influence or predict the outcome, a good strategy would be to ride on the outcome and vary the intensity of betting appropriately; more as you win, less as you lose.

Make a betting selection(s) or establish a pattern of play to your liking and stick to it. Give preference to high-odds bets and don't plan to win every spin of the wheel (you can't have both). These combined with a suitable money management system, like the Paroli system, should give you the opportunity to be a winner. GO UP
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SLOTS RULES
Slots are fun and easy to play. There are really no particular rules you need to be concerned with. The main object of the game is to hit a jackpot. Drop in a coin and pull the handle.
The lights and ringing bells will let you know when you have hit the jackpot. If you have a question or are unsure of something, simply ask a slot attendant for assistance.

All slot machines display the payoffs, and those that work in a certain way, have instructions on them.

Slot machines were introduced around the turn of the century, and their popularity increases daily. For many players, playing slots is still the most enjoyable and relaxing form of gambling.

These so called 'one-armed bandits' can be found in every casino,with a variety of models and coin denominations to please every player, including mechanical, electromechanical video, and the new touch-screen versions. With one touch of the screen, you can change from poker to slots. There are three to nine reels, criss-crosses,
multiples, progressives, and specialty machines such as 21, Keno, Video Poker, Poker Bingo, and Video Horse Racing and Dog Racing.There are many different slot machine games. Jackpot size, combinations, symbols, size and number of coins allowed in each play vary as well. Included in these games are the popular Video Poker games. Modern slot machines are completely electronic. Symbol combinations come up randomly and
machines are pre-programmed to return a certain percentage to the players.

Slots account for a good portion of a casino's action and winnings. They are simple to use, inexpensive to maintain, and require little or no skill to play.

To the player, a slot machine returns on average between 85% and 98%. The average casino advantage is calculated to be around 9%. GO UP
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SLOTS TIPS
Always read the payoff information on each machine, particularly on 'Pay for Play' machines. These are usually three coin slot machines with the first coin paying only on limited symbols, the second coin pays on the next set of symbols and the third coin pays on any win. The big win is with the third coin.

Be sure you have cashed all of your credits before leaving the machine. The cash out button controls the payout function; it either indicates credits or it drops the coins in the tray.

Never leave your machine until you have received your total winnings. If you hit a jackpot, you may have to wait for the attendant to pay you the rest of the jackpot as some machines can only pay a partial jackpot.

Over the time, you will win more money using the higher denomination machines than the lower, but you will definitely need a money management system as you might get carried away and lose more money than you bargained for.

If you can't afford to play the maximum amount of coins or the higher denomination machines, drop down.

Look for 'Hot' machines as you enter the casino. It is customary for casinos to have some loose machines to attract the attention of new visitors. Some machines are set to pay better than others. However, be aware that the casino can change the settings overnight, so don't expect a hot machine to stay that way everyday.

If you're lucky enough to hit an attendant-paid jackpot, do not touch your machine or leave it for even one moment. Do not insert more coins or allow anyone to touch it. A slot attendant must come by to complete the transaction.

Slot machine carousels can have large variations in the progressive jackpot amount. You should always be looking for the best slot opportunities possible and play at those that show the highest amount.

If a casino advertises that they have machines with a high payback (90% or more), look for them. Ask a slot attendant, and if he or she doesn't know, have one of them ask the supervisor.

Shop around for casinos that offer comp value and use them. Casinos now offer you the ability to 'comp yourself' using one of their player's club slot cards, so you get credit for each coin you insert in the machine.

Treat the comps as a bonus. Never gamble to increase your comp credits.

It is always better to play on a high payback machine and increase your winning opportunities than play on machines with good recycling capability of coins but with a low return.

If you can, give preference to Video Poker machines. Their payback is usually better than slot machines.